Sashel Meunier
Visual Artist

« Sending light to the depths of the human heart is the mission of the artist »
-Robert Schumann.
Sashel Meunier Art

Statement
Since I can remember, I have felt a deep need to bring my thoughts and emotions to life through artistic creation.
My process is a constant journey of self-exploration and self-knowledge, an incessant search for what shapes my identity.
I transform experiences into canvases of reflection, some of which become starting points for even deeper investigations where the search for meaning intertwines with visual and conceptual experimentation.
However, not all my creations seek to unravel profound mysteries; some are born from the need to release emotions more immediately and viscerally. They are snapshots of feelings that find their outlet in the palette of colors, textures, and forms. In these pieces, the creative process is an act of catharsis, a way to release what cannot be contained by words.
Thus, my work becomes a constant dialogue between my inner world and the world around me. My goal is to create a space for reflection and connection, inviting the viewer to embark on their own journey of self-discovery.
Each work is a testament to my commitment to artistic exploration and my passion for sharing the complexities of human experiences.
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The E-HUMAN project is the result of research born from the concern for the use of obsolete electronic elements. In a deep introspection, I discover that handling these components represents a journey to my childhood from the subconscious, where, surrounded by these elements, I perceive a connection with my parents, and an obsession arises to explore futuristic scenarios where the dividing line between machine and human blurs.
The theme I address is transhumanism and the concept of the cyborg through recycling. I reflect on the waste of electronic devices, which become obsolete due to the excessive and monopolized creation demanded by consumerism.

I express a personal vision of a futuristic imaginary, dehumanized by the distancing in personal interactions, the automation of individuals, the lack of emotions, sensitivity, and the reduction of ethics. I address the impact on the physical, mental, and emotional health of users.
The artists who have influenced my work are primarily Alexander Calder, Arman, and Raoul Hausmann. Researchers and theorists such as Raymond Kurzweil, Isaac Asimov, Aldous Huxley, Fernando Broncano, among others, have profoundly impacted my critical thinking.
The materials I mainly use are silicon chips and hardware assembled with solder, industrial adhesives, wood, and epoxy resin, forming bodies that resemble humans.
